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reply to peer post below. Always use peer reviewed references no older than five years old.
Several emerging technologies hold promise for transforming teaching and learning in a global society. Augmented Reality (AR) and Virtual Reality (VR) are two such technologies that offer immersive experiences, enabling students to explore virtual environments and engage with content in a more interactive way. According to Dalgarno & Lee (2010), these technologies can enhance student engagement, motivation, and knowledge retention by providing hands-on experiences that transcend traditional classroom boundaries. Besides, Artificial Intelligence (AI) is an impact technology, which can be leveraged for personalized learning experiences. AI algorithms can analyze individual student performance data to tailor instruction to each student’s unique needs and learning style. This adaptability aligns with the principles of differentiated instruction and promotes a more student-center approach to education (Baker, 2010).
Furthermore, the Internet of Things (IoT) has the potential to connect physical objects to the digital world, creating a networked learning environment. Smart devices and sensors can collect real-time data, allowing educators to monitor and adjust instructional strategies based on student progress. This data-driven approach aligns with the principles of learning analytics and informs curricular development by identifying areas for improvement and refining instructional delivery methods (Siemens & Long, 2011). Blockchain technology is another emerging tool that can enhance the transparency and security of educational records. By providing a decentralized and tamper-resistant system, blockchain can streamline credential verification processes and contribute to the development of more flexible and globally recognized curricula (Tapscott & Tapscott, 2016). As these technologies continue to evolve, they have the potential to influence curricular development and instructional delivery by promoting a shift toward more personalized, interactive, and data-driven learning experiences. However, it is crucial to approach the integration of these technologies with careful consideration of ethical, privacy, and accessibility concerns to ensure equitable access and positive educational outcomes for all students.
Baker, R. S. J. D. (2010). Data mining for education. International encyclopedia of education, 7(3), 112-118. https://learninganalytics.upenn.edu/ryanbaker/Ency…
Dalgarno, B., & Lee, M. J. (2010). What are the learning affordances of 3‐D virtual environments? British journal of educational technology, 41(1), 10-32. https://doi.org/10.1111/j.1467-8535.2009.01038.x
Siemens, G., & Long, P. (2011). Penetrating the fog: Analytics in learning and education. EDUCAUSE review, 46(5), 30. https://eric.ed.gov/?redir=http%3a%2f%2fwww.educau…
Tapscott, D., & Tapscott, A. (2016). Blockchain revolution: how the technology behind bitcoin is changing money, business, and the world. Penguin.