Narrative Design for Interactive Media A3: Portfolio Project/Research Exploration (ME 22/12/2023)

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The a-s-s-e-s-s-m-e-n-t willPortfolio Project/Research ExplorationPlease see the questions shown in the screenshot. I will send you all the info after being hired, eg PPTs, student access etc. Please send a draft in 12hrs -1 day time, day 2, and day 3 as well. + Will need to draft some questions to ask the teacher and revise base on feedback (Send bk ard in 1 day max)

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Course: PROD226-23SU2 – Special Topic: Narrative Design…
https://learn.canterbury.ac.nz/course/view.php?id=20670…
◄ Ngā Whakamārama | Course Information
►Whakatauira | Professional Practice Resources
Aromatawai | Assessment
Motivation
The structure of assessment is set up to reinforce the overall course goals of gaining experience with standard design patterns,
techniques and technologies for story delivery in interactive media.
The Lab Notes and Studio Journals cover a lot of different areas, both creative and technical, with the expectation that you will try out new
techniques and improve your skills, and by doing so, discover particular tools and approaches that spark your own interests and curiosity to go
further in this field.
The Open World 2D Game Project emphasises writing to a spec and contributing to a project where the constraints and formats are predetermined and negotiated, while the Portfolio Project/Research Exploration gives you an opportunity to go deeper in your own direction,
choose what to focus on and customise your assessment criteria.
Assessment
% of
final grade
Due Date
Lab Notes & Studio Journals
10%
Weekly on Fridays at 4pm
Open World Exploration Game
50%
Friday 15th December, 4pm
(Extension with no late penalty to
Tuesday 19th December, 4pm)
Portfolio Project/Research Exploration
40%
By negotiation
Lab Notes & Studio Journals
For 10% completion, you must submit a .zip file of your journal, notes and working files from each of the weekly topic assignments before
Friday 4pm.
Week 1: Building Other Worlds
Create a small story volume or fictional setting that evokes a sense of place.
Week 2: Networked Story Structures
Develop a dramatic quest hook or action sequence with branching and joining text flows.
Week 3: Games as Conversations
Develop a conversation flow to support tutorial learning outcomes or express a dramatic interaction between characters.
Week 4: Modular Storyworlds
Design an interactive story that can be assembled into different sequences by players.
Week 5: Simulation and Emergence
Curate an emergent story from simulated events in a gameplay log.
Open World Exploration Game
Brief
Work in a small group to design geographic locations, quests and character encounters for a turn-based exploration game.
Assessment Criteria
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Course: PROD226-23SU2 – Special Topic: Narrative Design…
https://learn.canterbury.ac.nz/course/view.php?id=20670…
Collaboration & Communication (20%)
Contribute effectively to creative discussions in workshops. Help establish consistent themes and storylines that guide the overall development
of the project. Experiment with ideas, playtest implementations and offer helpful and well-justified feedback, critique and support to your peers.
Prerequisites: Attend workshops (Zoom meetings if remote). Participate in class discussions. Share concept art, sketches and draft documents
to explain your ideas. Contribute feedback and critique from playtesting and design reviews. Combination of self assessment and peer
assessment via Learn rubric in Week 2 and Week 4.
Collaboration
Communication
A
B
C
Consistently and actively contributes knowledge,
opinions, and skills.
Contributes knowledge,
opinions, and skills without
prompting.
Contributes to the group with
occasional prompting.
D
Leads discussions and makes a strong effort to
contribute.
Sometimes shares helpful ideas.
Clearly strives to participate and Makes the required effort to
support group discussions.
participate, but no more.
Contributes to the group only
when prompted.
Rarely shares helpful ideas.
Participates minimally or not at all.
Rarely contributes to the overall
goal of the group.
Always contributes to the overall goal of the group.
Usually contributes to the overall Sometimes contributes to the
goal of the group.
overall goal of the group.
Encourages and supports the work of other group
members. Takes responsibility for end product that
reflects a shared creative vision of the whole group.
Respects differing points of
Listens to members of the group. Cooperates reluctantly or
view. Agrees on group priorities, Supports some group priorities,
obstructs progress.
goals, and workflows.
goals and workflows.
Demonstrates a reliance on first
Willingly participates in needed Participates in needed changes
solution generated or
changes.
with occasional prompting.
unwillingness to change ideas.
Helps group identify necessary changes and
encourages group action for change.
Concept Design & Storytelling (30%)
Contribute to designing a unique setting with worldbuilding/lore, characters and encounters that fit with the overall narrative goals and themes
of the project. Effectively incorporate interactive storytelling techniques and gameplay appropriate for the scope and constraints of the project.
Work in a self-directed way to create concept art, story treatments and high concept pitches for settings and encounters that stimulate
collaboration and creativity within the group.
Prerequisites: Submit one or more quest and character documents that meet the needs of the brief and technical/creative scope of the project.
Story Delivery & Writing to Spec (40%)
Create game content for a unique setting through maps, story glyphs, and interactive encounters with NPCs, following the plan established.
Effectively implement scripts and assets that meet the goals of planning and concept development as negotiated in workshop collaboration and
defined in concept documents.
Prequisites: Create interactive content as asset files that meet the provided specifications. Successfully contribute assets to the project via a
Git workflow.
Retrospective & Reflection (10%)
Contribute insights to retrospective of the project through workshop discussion. Critically examine your contributions to the project and through
different lenses (such as game design, storytelling, art and development). Make your narrative vision and design reflection visible through a
process of self-assessment and critical writing.
Prerequisites: Attend workshops and final retrospective meeting. Submit a final project reflection document which discusses your conclusions
from the retrospective, contribution to the project and lessons learned.
Grading
Collaboration & Communication, Story Delivery & Writing to Spec and Retrospective & Reflection requirements of the assessment will be
individually marked based on your class participation and individual documents and assets submitted.
Shared grades for Concept Design & Storytelling and are opt-in. You can submit individually or as a group and have the grade for that
assessment distributed to everyone who contributed to the documents. If you want to opt-in as a group, add all the names of all the contributors
to the documents you submit and the same grade will be distributed to everyone.
Portfolio Project/Research Exploration
For individual assignments, you can choose to expand on one or more of the weekly assignments to be marked for up to 40% of the overall
grade or submit your own rubric and proposal for a personal creative and technical project that meets the learning outcomes of the course.
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Course: PROD226-23SU2 – Special Topic: Narrative Design…
https://learn.canterbury.ac.nz/course/view.php?id=20670…
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