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College of Computing and Informatics
Project
Deadline: Monday 18/05/2024 @ 23:59
[Total Mark is 14]
Student Details:
CRN:
Name:
Name:
Name:
ID:
ID:
ID:
Instructions:
• You must submit two separate copies (one Word file and one PDF file) using the Assignment Template on
Blackboard via the allocated folder. These files must not be in compressed format.
• It is your responsibility to check and make sure that you have uploaded both the correct files.
• Zero mark will be given if you try to bypass the SafeAssign (e.g. misspell words, remove spaces between
words, hide characters, use different character sets, convert text into image or languages other than English
or any kind of manipulation).
• Email submission will not be accepted.
• You are advised to make your work clear and well-presented. This includes filling your information on the cover
page.
• You must use this template, failing which will result in zero mark.
• You MUST show all your work, and text must not be converted into an image, unless specified otherwise by
the question.
• Late submission will result in ZERO mark.
• The work should be your own, copying from students or other resources will result in ZERO mark.
• Use Times New Roman font for all your answers.
Description and Instructions
Pg. 01
Description and Instructions
General Guidelines

The deadline for project submission is Saturday, May 18, 2024.

Each group can have up to 3 members.

The project carries a total of 14 marks: 10 marks are allocated for the
project work and documentation, while 4 marks are for the PowerPoint
presentation.

Students are required to both present and upload their PowerPoint
presentations on Blackboard (BB).
Pg. 02
Learning
Outcome(s):
LO1: Define
interaction design
process and
describe different
type of models,
theories and
frameworks for
conceptualizing
interaction.
LO3:
Demonstrate data
gathering,
analysis, and
presentation
techniques for
discovering user
interface
requirements
Part One: Research and Requirement gathering.
Part One: Research and Requirement gathering.
2 Marks
This project aims to design an interactive software prototype tailored specifically
for one of the following user groups:
• Job Seekers
• Fitness Enthusiasts
• Volunteer Organizations
a) Write a description of your selected software prototype including its aim,
objective(s), and the specific problem it seeks to address (0.5 mark).
b) Choose the design approach(es) from Chapter 2 (user-centered design,
activity-centered design, systems design, and genius design) that you will
follow in this project and justify your choice (0.25 mark).
c) Engage potential users through an online survey, interviews, or observations,
tailored to your chosen user group. Aim for at least 10 survey responses and
conduct two interviews or observations (or a combination).
• Analyze and present your findings, focusing on user needs, tasks, and
functional requirements. How do these findings align or diverge from
the design approach(es) you’ve chosen? (0.75 mark)
• Point out any unique insights, feedback, or innovative metaphors
encountered during your data collection phase. How might these
insights influence the design approach(es) you’ve chosen? (0.5 mark)
Part Two: Design
Pg. 03
Learning
Outcome(s):
LO2: Explain
cognitive, social,
and emotional
aspects of
different types of
user interfaces.
Part Two: Design
2 Marks
Based on your findings in part one, create conceptual and concrete design by
following the steps below:
a) Create at least three preliminary layouts that meet the user requirements,
the problems the prototype intends to solve, and the envisioned user
interactions. Simple sketches or wireframes can be utilized for this task
(0.75 mark)
b) Explain how the chosen design approach(es) from Chapter 2 influenced
these conceptual designs. For instance, if activity-centered design was a
primary choice, how does the design cater to specific user activities?
(0.25 mark)
c) Convert your conceptual designs to concrete design by enriching them
with specifics like colors, auditory cues, graphics, menus, icons, etc. Dive
deeper into design nuances as discussed in Chapters 7 and 12. Employ
any visual design software you’re comfortable with (1 mark).
Part Three: Prototyping
Pg. 04
Learning
Outcome(s):
LO4: Illustrate
prototyping for
interaction design
and explain
practical facets of
interface
construction.
Part Three: Prototyping
4 Marks
In this section, you need to Utilize any visual programming platform of your
choice to create the software prototype. The prototype does not need to be fully
operational; it should be demonstrative of the intended final product.
a) For every interface screenshot, describe its function, its state transitions, and
underline any UX methodologies applied to minimize user errors. Chapter 13
provides insights into UX design patterns (1 mark for interface functionality;
1 mark for state transitions and UX methodologies).
b) Complement your prototype with a 2-minute video showcasing its interactive
features (2 marks).
Part Four: Evaluation
Pg. 05
Learning
Outcome(s):
LO5: Describe
and apply various
interaction
evaluation
techniques.
Part Four: Evaluation
2 Marks
Evaluation determines the prototype’s usability and user acceptance based on
UX benchmarks. In this part, you have to select three potential users, ideally
those you previously interviewed or who participated in your survey in part one.
After selecting three participants apply the User Acceptance Test (UAT) with
these individuals and analyze their feedback with these criteria:
1. Determine the average user satisfaction based on the prototype’s goals and
objectives. (0.5 mark)
2. Count occurrences of both recognizable and unfamiliar metaphors or details
to users. (0.5 mark)
3. Identify elements or functionalities that users found confusing. (0.5 mark)
4. Gather additional suggestions or feedback for refinement. (0.5 mark)

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