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Description

Please see attached file and answer each part question

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Part One
Readings:
Link #1: https://makeiterate.com/how-to-write-a-problem-statement-for-design-thinking/Links to an
external site.
Clips:
Link #2: https://www.youtube.com/watch?v=TNAdanuvwtc&feature=youtu.beLinks to an external
site.
Part two
Abstract
Use UML class diagrams and use cases to communicate the design of the Pac-Man
arcade game
using the class candidates from your previous assignment.
Activity
– Review the previous assignment on the Pac-Man arcade game.
– Use only the information provided in the previous assignment for the Pac-Man
video game.
– You may include and reference the functional requirements developed from the last
assignment.
– For each of your 10 class candidates, use UML to describe this class. Be sure to
include the
attributes and methods for each class.
– Create several use cases for the Pac-Man game.
– Last, use UML diagrams to describe the relationship of these classes to each other.
Deliverables
Submit all diagrams, use cases, and images in a single Word or PDF document to
Canvas.
Part three
Additionally, answer the following:
1. What is UML?
2. How is UML used to convey design?

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